The Storyline Show 

Amazing Tutorials & Demonstrations


If you are a beginner or intermediate Storyline user looking to take your programs to the next level, The Storyline Show is for you. Heck, if you are an advanced Storyline user and want to stretch your skills or learn a little more about the tool, join us.

Each YouTube video session is different so the completed .story file may contain external audio, video, graphics, web objects, animations etc. For a small fee, you can pay for a copy of the finished .story file and all the assets you need to complete or create the content you watched during the program.

For example, during a session Thomas may build a “wheel of fortune” game. The .story file would contain the finished game, the graphics for the game (external .png files),  the “wheel rotation” animation (external .mp4 files) and audio tracks (external .mp3 files). All of these external files will be INCLUDED in the .zipped download for one price. How much? Thomas is making us keep the price under $25 for each session’s worth of assets. 

The best part is you only purchase the assets you want. You can watch and learn all you want for FREE. If you want to improve your learning and actually have finished files and external assets to use as you wish, it's a small download fee (always less than $25 each). Obviously, the more assets the higher the price, but again, we will never charge you more than $25.

The schedule is below and you can purchase the Storyline Show "asset packs" from here! 

Watch the Show!

The Storyline Show 

001: “Drag One to Multiple” – Drag a single object onto multiple drop spots with different actions happening at each drop location. Purchase
Assets

002: “Wheel of Points” – Learner “spins the wheel”, wheel lands on point value, lower value = easier question. Completely customizable and comes with a 150, 200 and 300 point .mp4 animated wheel. Purchase
Assets

003: "Learning Hubs" – How you can combine layers, triggers, variables and object states to create a "hub" - a central location where learners can launch content as they see fit. Also, we lock down the navigation so the learner has to click each content section before they can move on. We use the True/False variable type, and display our content on layers, but this technique can easily be used to jump to different slides or even different scenes of your Storyline project.  Purchase
Assets

004: “Game Tokens” – The user types their name and chooses a “token” for a game. How can we continue to use the “token” idea throughout the program?

005: “Branching 101” – The learner can select from multiple options. Once all options have been “visited” they can move on with the learning.”

006: “Breaking Custom Responses” – The learner answers a multiple choice question. Based on their response, they are directed to different responses. We will be using a golf course as our foundation – great responses get you on the tee, poor responses put you in a sand trap. 

007: “States and Layers” – When to use which and how to leverage triggers to maximize your use of States and Layers.

008: “Breaking Characters” – Completely take control of the “out of the box” Storyline characters. Changes actions based on timeline events, synch up with audio and other slide elements, all while staying on a single layer.

009: “Triggers 101” – Triggers manage the interactions inside of Storyline and you must learn how to use them effectively for better projects.

010: “Variables 101” – A discussion of the basic use of variables, their types and how you will want to use them and display them in your projects.

011: “Branching 401” – We are going to create a custom conversation, where your learner will interact with a character on the screen. Based on the learner responses, the character will “like” or “dislike” them and change their responses based on this preference. If you are building customer service interactions, this is not one to miss. We will be working with variables, triggers, layers and branching in this advanced session.

012: “States 101” – How to create interactivity simply by modifying states, and then combining them with both user and timeline events to show and reveal content.

013: “Hotspot Interface Tutorial” – Your client or your boss loves Storyline, but HATES the standard interface designs. Learn how you can combine an interface created in Photoshop with hotspot and states to create a working Storyline interface. NOTE: A non-JavaScript seekbar solution has not been found.

014: “Keeping Score” – Ways to create a custom scoreboard for enhancing the gamification of your course. Only native trigger and variable Storyline solution, no JavaScript required. And yes, you can revert to standard Results Slides so all will work in your LMS.